Saturday, January 14, 2023

Monster of the week revised pdf download

Monster of the week revised pdf download

Monster of the Week,Thirsty Sword Lesbians

blogger.com Uploaded by: A. December PDF. Bookmark. Download. This document was uploaded by user and they confirmed that they have the Download blogger.com Type: PDF Date: December Size: MB Author: A This document was uploaded by user and they confirmed that they have the Monster of The Week Revised Playbooks PDF Original Title: blogger.com Uploaded by Davis Permann Copyright: © All Rights Reserved Available 15/03/ · Monster of the week complete rules - Flip eBook Pages | AnyFlip World) agenda and principles (pages 82 & ), threats (p. 87), and moves (pages & ) are 9/03/ · the 12 week year pdf pdf shared files: Here you can download the 12 week year pdf pdf shared files that we have found in our database. Just click desired file title and download ... read more




Rule System Apocalypse World Engine. Start Over. Advanced Search. Hottest Monster of the Week. Newest Titles in This Section. Need help? Common Questions FAQ. Submit Suggestion. Contact us. My Library. Affiliate System. How to Sell on DriveThruRPG. Gift Certificates. Create Content for your Favorite Games. About Us. Privacy Policy. Our Latest Newsletter. Product Reviews. New Product RSS Feed. Newsletter RSS Feed. Bug Bounty Program. English Deutsch Español Français Italiano Português Russian. Rule System Apocalypse World Engine Monster of the Week. Start Over Advanced Search. Products found in this section Sort by: Title Publisher Price Date Added Highest Rated Popularity Title.


Monster of the Week A monster lurks in the shadows This revised edition of Monster of the Week brings that adventure to life. Monster of the Week is a standalone action-horror RPG for people. Hunt high school beasties a la Buffy the Vampire Slayer , travel the Monster of the Week: Tome of Mysteries Open the Tome--if you dare! In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their options--and magnifies their peril--with a wide variety of GMing advice, essays, rules, and mysteries from the Monster of the Week "Roadhouse Regulars" online community.


Tome of Mysteries Monster of the Week Supplement MotW : The Ultimate Creature Compendium Vol. We hope that you will find inspiration inside book for a clever one-shot or perhaps a longer story arc! Keep an eye out for more MotW Supplements! Within this Handbook, you will find 25 of the most common and deadly beasts we've encountered here at Sierra Corp. May this invaluable information Useful for both keepers and hunters this book presents the 16 most common monsters Van Helsing has faced including a mixture of stat blocks, personal writings, and even notes added after his initial journaling. A great tool for keepers who need a monster on the fly or simply inspiration Monster of the Week Reinforcements This is a bundle of the extra playbooks I've created for Monster of the Week. Newly revised and updated in June with revised style layout and general revisions and corrections.


It includes: The Exile: a monster hunter from the past, thrown into the present day. The Hard Case: the toughest, hardest to kill hunter of all The Meddling Kid: Jinkies! The Sidekick: a team player who wants to some The Deck of Monsters for Monster of the Week Join the Hunt The Deck of Monsters is a new Monster of the Week game accessory approved by Generic Games and designed to help new and old Keepers place their Hunters against monsters they've never before encountered. This deck of 53 poker cards provides Keepers with art, a lore prompt, and the statistics for a massive selection of new monsters that are ready to run right away. If you've ever found Useful for both keepers and hunters this book presents a slew of new vampires along with their minions including a mixture of stat blocks, personal writings, and even notes added after his initial journaling. Welcome to the Hereafter Hotel - A Monster of the Week Mystery Looking for a haunted house with a difference? Everyone knows the abandoned house at the edge of town is to be avoided.


Which is why a group of teens are going to party it up inside. They aren't alone though. Someone or some thing is waiting for them. The teens don't see the warning signs, the faint light flickering in the windows nor the moving shadows. Your hunters do and it's up to them Eaten By The Rich - A Monster of The Week Mystery The Howling meets The Most Dangerous Game as your hunters have to find and stop bougie werewolves from devouring homeless people for sport. without going on the menu themselves. This Mystery can be enjoyed either as a challenging diversion for experienced players as part of an ongoing campaign or as a one-shot for newer players who are excited to really put the "hunt" in monster hunters. Monster of the Week Mystery MotW : The Malcontent This mystery revolves around multiple disapperances of local citizens. As the Missing Person cases pile up, your Hunters are called to action to investigate these strange disappearances.


Could they be tied to the recent rolling blackouts? Maybe you'll stop at the newest club in town known as the "Regal Fellowship" to get some clues from the city's most prominent and wealthy citizens. Your Hunters will The Spooktacular Roll up! Roll up! The Spooktacular is here! A veteran of a somewhat magical traveling show, the Spooktacular brings some new ways to deal with people and their own style of showy magic to your hunter team. Note: Not a standalone game, requires a copy of Monster of the Week. Running Out Of Time - A Monster of The Week Mystery Your hunters have likely fought monsters in many places, but never in many times! Can your group of hunters save an innocent soul who has been misled by an evil creature capable of manipulating time itself or will their clocks finally run out?


This Mystery can be enjoyed either as part of an ongoing campaign for experienced players who enjoy solving complex puzzles or as a one-shot for newer players Honey, I Shrunk The Hunters - A Monster of The Week Mystery Your hunters have probably faced a lot of supernatural threats before, but never something quite like this! Can they survive being shrunken down to the size of action figures and solve the mystery of an enchanted dollhouse? Will they escape, only to face a kitten the size of a T-Rex? This Mystery is both a great diversion for seasoned veterans and a fun one-shot for new players, full of unique threats Frosty Reception - A Monster of The Week Mystery Do you want to kill a snowman?


It might not only be a snowman. Your hunters face a giant snowman with sinister secrets within its snowy depths and, should they fail to defeat it, all of Chicago could be destroyed by "Frosty The Kaiju! Knocking on Daemon's Door - A Monster of the Week Mystery Want a world-ending big bad to throw at your hunters? Daemon is a small town with a few secrets. It houses one of the many gateways to Hell. Fortunately this Daemon Door is magically sealed. Unfortunately the seal is breaking and demonic creatures are slipping into the world to wreak havoc! it's up to the hunters to stop it because who else will? This mystery contains demons, razor-whip Tournament of Fate - A Monster of the Week Myth Arc Something is sealed away. Something horrible. To keep it out of the world, a magical ritual takes place every sixty years to strengthen the bonds on the Great Beast. Five artifacts of power take shape within the world and are sought out as the means to complete the ritual needed to maintain the prison.


The one who completes the ritual gets a boon of great power such that it could grant them dominion Come As You Aren't - A Monster of The Week Mystery A simple investigation at a rich man's fancy costume party leads to a truly unique kind of chaos! Can your hunters survive this masquerade to end all masquerades or will they end up dying in a body not their own? NOTE: This mystery is best used as a fun, invigorating surprise for hunters in long term Monster of the Week campaigns and is not recommended for anyone's first Monster of the Week experience The Torn God: A Monster of the Week Mystery A MONSTER OF THE WEEK MYSTERY! BottleBlast is an annual 3-day music, wine, food, and brew festival that attracts over , visitors to Napa, California, looking for cleverly marketed wine and beer, live music performances by the hippest bands in the western hemisphere, beautiful people, and opportunities to drop buckets of cash.


EAT THE RICH! Five Nights At Goodmans - A Monster Of The Week Mystery Everyone's creeped out by Pizzerias, right? The singing animatronics, the basically bland pizza slices and the loud video games. But what if there was a darker secret in the back of it? Something beyond your average child murders and crazed geniuses? Something ancient and willing to modernize itself to feed on the world before it? This is an monster of the week mystery with it's own unique twist Dungeons and Pop. Attack of the Cartoon Kaiju!!! A Monster of the Week Mystery UPDATED WITH EVEN MORE CARTOON KAIJU CHAOS! A MONSTER OF THE WEEK MYSTERY! Karl Cheating is a billionaire financier and founder of Solid Citizens for Decency, an anti-pornography organization noted for its harassment of queer artists, convenience-store owners, and the poor. Speed Demon: A Monster of the Week Mystery A MONSTER OF THE WEEK MYSTERY!


Filippo Marinetti is Team Principal for Fuerte Racing, a Z1 race team with great ambitions and an unerring eye for emotionally unstable drivers, suboptimal vehicle design, and the bottom third of team rankings. Desperate for success, Marinetti has embraced a less. scientific approach. DRIVE TO SURVIVE! Take your Hunters from the Texas Lonestar The Meddling Kids In: Too Many Draculas! A comic mystery for Monster of the Week. Your hunters will have to deal with some vampire attacks at the Draculand theme park, however they will not expect as many Draculas as lurk within these pages! Suitable as a one-shot or as a comedy interlude in an ongoing game. Download includes the Meddling Kid hunter playbook, as it was written to go with this mystery. Gruesome murders and sudden disappearances have left towns across the upper Midwest terrified, confused, and desperate for answers.


Zombiefest Double Feature Two mysteries for the Monster of the Week. In Zombiefest, a heavy metal festival is attacked by flesh eating zombies and your hunters will have to save the day, if they are metal enough. In Zombiefest 2, flesh eating zombies once again attack the festival and your hunters will have to figure out if the same tactics will work this time. They're best used in an ongoing game, but they also Monster of the Week Playbook: The Changeling Created for use with Monster of the Week by Michael Sands published in partnership with Evil Hat.


You never had a chance at a normal life. It was all set from the beginning. It's not that you have a great destiny or anything like that. It's not like your parents were from some cult or something. You didn't make any deals under the moon. You weren't stalked by a werewolf or vampire. No, the only problem The Forgotten Sea The Forgotten Sea is a Monster of the Week mystery. This move may be used on unnatural hunters e. the Monstrous. On a miss, something is keeping it here. Mission You have been put on Earth for a purpose. Pick one: bb You are here to fight the schemes of an Adversary. bb The End of Days approaches. Your role is to guide these hunters and prevent it from coming to pass.


Your role is to guide these hunters and ensure it comes to pass. bb You have been exiled. You must work for the cause of Good without drawing attention from your brothers and sisters, as they are bound to execute you for your crimes. bb One of the other hunters has a crucial role to play in events to come. You must prepare them for their role, and protect them at any cost. Getting Started To make your Divine, first pick a name. Then follow the instructions in this playbook to decide your look, ratings, mission, moves, and gear. On your turn, introduce your Divine by name and look, and tell the group what they know about you.


I am here to guide and defend you. You must help them stay that way. You are confused by the associated mortal emotions. g sex, food, drugs, television, etc. Erase one used Luck mark from your playbook. Change your mission. I know their habits, their weaknesses. I may not be youngest or strongest, but my knowledge makes me the biggest threat. Okay bbb bbbb Dying Unstable: b Unstable injuries will worsen as time passes Experience Experience: bbbbb Whenever you roll and get a total of 6 or less, or when a move tells you to, mark an experience box. bb Often Right: When a hunter comes to you for advice about a problem, give them your honest opinion and advice. On a you have it, but not here: it will take some time to get it. On a you may either stabilize or heal 1 harm.


On a miss, it was worse than it looked: the Keeper may inflict a harm move on you, or make your wounds unstable. bb Precise Strike. When you inflict harm on a monster, you can aim for a weak spot. On a miss, you leave yourself open to the monster. Spend the hold to be where you need to be, prepared and ready. On a miss, the Keeper holds 1 they can spend to put you in the worst place, unprepared and unready. On a ask one. On a miss, you can ask a question anyway but that will mean you were personally complicit in creating the situation you are now dealing with. Haven You have set up a haven, a safe place to work. Pick three of the options below for your haven: bb Lore Library. bb Mystical Library. bb Protection Spells. Your haven is safe from monsters—they cannot enter. Monsters might be able to do something special to evade the wards, but not easily. bb Armory. You have a stockpile of mystical and rare monster-killing weapons and items. On a you have it, but only the minimum.


bb Infirmary. You can heal people, and have the space for one or two to recuperate. bb Workshop. You have a space for building and repairing guns, cars and other gadgets. Work out with the Keeper how long any repair or construction will take, and if you need extra supplies or help. bb Oubliette. This room is isolated from every kind of monster, spirit and magic that you know about. bb Panic Room. This has essential supplies and is protected by normal and mystical means. You can hide out there for a few days, safe from pretty much anything. bb Magical Laboratory. You have a mystical lab with all kinds of weird ingredients and tools useful for casting spells like the use magic move, big magic, and any other magical moves. Gear You get three monster-slaying weapons. Then follow the instructions in this playbook to decide your look, ratings, breed, moves, and gear.


On your turn, introduce your Expert by name and look, and tell the group what they know about you. Between you, decide which. Ask them what the trouble was. Tell them what they know. Tell them exactly what. Ask them why they left, then tell them why you did. Tell them what it was. Ask them how it ended. Tell them what happened. But me, I can never stop looking deeper. I can never stop seeing the truth. I spot the patterns. bb See, It All Fits Together: You can use Sharp instead of Charm when you manipulate someone. bb Suspicious Mind: If someone lies to you, you know it. On a , pick one: unthreatening or unimportant. On a miss, you draw lots but not all of the attention. bb Net Friends: You know a lot of people on the Internet. On a miss, you burn some bridges. Gear You get one normal weapon and two hidden weapons. Normal weapons pick one : bb.


Then follow the instructions in this playbook to decide your look, ratings, moves, and gear. Introductions When you get here, wait for everyone to catch up so you can do your introductions together. On your turn, introduce your Flake by name and look, and tell the group what they know about you. Ask them to decide exactly what. Whatever it was, it bound you together, and you have total trust in each other. So you found them and now you work together. We know the Evils of the world, and we stand against them so that the mass of humanity need not fear. We are the Flame that cleanses the Shadows. Moves You get all of the basic moves, plus four Initiate moves. On a miss, they ask you to do something bad. bb Fortunes: The Sect has ancient prophecies or divination techniques to predict the future. Once per mystery, you may use them.


On a miss, you get bad information and the Keeper decides how that affects you. bb Sacred Oath: You may bind yourself to a single goal, forsaking something during your quest e. speech, all sustenance but bread and water, alcohol, lying, sex, etc. If you break the oath, take -1 ongoing until you have atoned. bb Mentor: You have a mentor in the Sect: name them. On a miss, your question causes trouble. bb Apprentice: You have an apprentice: name them. They count as an ally: subordinate motivation: to follow your instructions to the letter. bb That Old Black Magic: When you use magic, you can ask a question from the investigate a mystery move as your effect. Gear If your Sect has fighting arts or obsolete gear see next page then pick three old-fashioned weapons. If the Sect has modernised or nifty gadgets, you may pick two modern weapons. Otherwise, pick two old-fashioned weapons and one modern weapon.


You also get old-fashioned armour 1-armour heavy. Getting Started To make your Initiate, first pick a name. Then follow the instructions in this playbook to decide your look, ratings, moves, Sect, and gear. Where are they from? How old are they? Are they religious? Why do they stay secret? How do they recruit? On your turn, introduce your Initiate by name and look, and tell the group what they know about you. Ask them how it went. Ask how they feel about that. Decide between you exactly what the relationship is. Become the leader, or effective leader, of the whole Sect. But I fight it: I never give in. Sometimes I can even believe it. Now decide if you were always fighting to be good, or if you were evil and changed sides. Define your monstrous breed by picking a curse, moves, and natural attacks. Create the monster you want to be: whatever you choose defines your breed in the game.


Some classic monsters with suggestions for picks are listed on the back of this sheet. These are only suggestions: feel free to make a different version! Curses, pick one: bb Feed: You must subsist on living humans—it might take the form of blood, brains, or spiritual essence but it must be from people. You need to act under pressure to resist feeding whenever a perfect opportunity presents itself. bb Vulnerability: Pick a substance. If you are bound or surrounded by it, you must act under pressure to use your powers.


bb Pure Drive: One emotion rules you. Pick from: hunger, hate, anger, fear, jealousy, greed, joy, pride, envy, lust, or cruelty. Whenever you have a chance to indulge that emotion, you must do so immediately, or act under pressure to resist. They still give you orders, and they do not tolerate refusal. Or failure. Natural Attacks Pick a Base and add an extra to it, or two Bases. Moves You get all the basic moves, plus pick two Monstrous moves: bb Immortal: You do not age or sicken, and whenever you suffer harm you suffer 1-harm less. bb Incorporeal: You may move freely through solid objects but not people. bb Preternatural Speed: You go much faster than normal people. On a , hold 1. You may spend your hold to give them an order. Regular people will follow your order, whatever it is. Hunters can choose whether they do it or not.


If they do, they mark experience. bb Unquenchable Vitality: When you have taken harm, you can heal yourself. On a , heal 1-harm and stabilise your injuries. On a miss, your injuries worsen. bb Dark Negotiator: You can use the manipulate someone move on monsters as well as people, if they can reason and talk. bb Flight: You can fly. bb Shapeshifter: You may change your form usually into an animal. Decide if you have just one alternate form or several, and detail them. smell for a wolf, sight for an eagle. bb Something Borrowed: Take a move from a hunter playbook that is not currently in play. Gear If you want, you can take one handy weapon: bb. On your turn, introduce your Monstrous by name and look, and tell the group what they know about you.


Ask them how they stopped you. Ask them what convinced them. Ask them if they know, and if they reciprocate. Tell them which. Tell them how. Ask them what happened. Moves: immortal or unquenchable vitality; mental domination. Natural attacks: Base: claws; Base: teeth. Natural attacks: Base: magical force; add hand range to magical force. Moves: incorporeal; immortal. Natural attacks: Base: magical force; add ignore-armour to magical force. Moves: flight; preternatural speed. Moves: dark negotiator; unquenchable vitality. Natural attacks: Base: teeth; add ignore-armour to teeth. Moves: Unholy strength; dark negotiator. Moves: immortal; unquenchable vitality.


Free yourself from the curse of your kind. Your curse no longer applies, but you lose 1 Weird. bb You turn evil again. Yeah, me neither. But, hell, I ended up in this monster-hunting team so I gotta do what I can, right? Moves You get all the basic moves, plus pick three Mundane moves: bb Always The Victim: When another hunter uses protect someone to protect you, they mark experience. Whenever a monster captures you, you mark experience. bb Oops! If you want to stumble across something important, tell the Keeper. You will find something important and useful, although not necessarily related to your immediate problems.


On a miss, you are caught halfway out. bb What Could Go Wrong? Gear You get two Mundane weapons and a means of transport. Mundane weapons pick two : bb Golf club, baseball bat, cricket bat, or hockey stick 2-harm hand innocuous messy bb Pocket knife or multitool 1-harm hand useful small bb Small handgun 2-harm close loud reload bb Hunting rifle 3-harm far loud reload bb Sledge-hammer or fire axe 3-harm hand messy bb Nunchuks 2-harm hand area Means of transport pick one : bb Skateboard bb bb Bicycle bb Fairly new car in bb decent condition bb Classic car in terrible condition Motorcycle Van Getting Started To make your Mundane, first pick a name. On your turn, introduce your Mundane by name and look, and tell the group what they know about you.


Ask them which they prefer. Tell them why you worship them. Tell them how you feel about that. Tell them what. Get back one used Luck point. It pays well, and the benefits are good. Okay bbb bbbb Dying Unstable: b Unstable injuries will worsen as time passes Moves You get all the basic moves, plus four Professional moves. That hold can be spent later—one for one—to give you -1 on any move except act under pressure. On a , you can either get them out or suffer no harm, you choose. On a choose one: heal 2 harm or stabilize the injury. On a miss, you cause an extra 1 harm. This move takes the place of regular first aid. bb Mobility: You have a truck, van, or car built for monster hunting. Choose two good things and one bad thing about it. Bad things: loud; obvious; temperamental; beaten-up; gas-guzzler; uncomfortable; slow; old.


On a miss, you screwed up: you might be suspended or under investigation, or just in the doghouse. Gear Pick one serious weapon and two normal weapons. You get either a flak vest 1-armour hidden or combat armour 2-armour heavy for protection. Serious weapons pick one : bb Assault rifle 3-harm far area loud reload bb Grenade launcher 4-harm far area messy loud reload bb Sniper rifle 4-harm far bb Grenades 4-harm close area messy loud bb Submachine gun 3-harm close area loud reload Normal weapons pick two : bb. Getting Started To make your Professional, first pick a name. Then follow the instructions in this playbook to decide your look, ratings, Agency, moves, and gear. Pick two resource tags for the Agency, and two red tape tags: Resources pick two : bb Well-armed bb Well-financed bb Rigorous training bb Official pull bb Cover identities Red Tape pick two : bb Dubious motives bb Bureaucratic bb Secretive hierarchy bb Cryptic missions bb Hostile superiors bb Offices all over the place bb Good intel bb Recognised authority bb Weird tech gadgets bb Support teams bb Inter-departmental rivalry bb Budget cuts bb Take no prisoners policy bb Live capture policy Introductions When you get here, wait for everyone to catch up so you can do your introductions together.


On your turn, introduce your Professional by name and look, and tell the group what they know about you. Tell them how close. And successfully. This could be military, law enforcement, or some weirder school: decide the details between you. Tell them how you resolved this. They get the deal with the agency move, as well as salary and benefits. Combat Magic You have a few attack spells you can use as weapons. Sometimes the situation may require you to act under pressure to cast your spell without problems. Your combat spells can combine any of your base spells with any of your effects. Moves You get all the basic moves and four Spell-slinger moves. You have this one: BB Tools and Techniques: To use your combat magic effectively, you rely on a collection of tools and techniques. If you use combat magic without speaking, act under pressure to avoid scrambling your thoughts.


Plus pick three of these: bb Advanced Arcane Training: If you have two of your three Tools and Techniques at the ready, you may ignore the third one. bb Arcane Reputation: Pick three big organizations or groups in the supernatural community, which can include some of the more sociable types of monsters.



This document was uploaded by user and they confirmed that they have the permission to share it. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Report DMCA. Home current Explore. Home Monster-of-the-week-revised-playbooks. pdf Monster-of-the-week-revised-playbooks. pdf Uploaded by: A 0 0 December PDF Bookmark Embed Share Print Download. pdf as PDF for free. Words: 15, Pages: You are the Chosen One, and with your abilities you can save the world. If you fail, all will be destroyed. It all rests on you. Only you. Okay bbbbbbb Doomed Chosen special: When you spend a point of Luck, the Keeper will bring your fate into play. Harm When you reach 4 or more, mark unstable. Okay bbb bbbb Dying Unstable: b Experience Experience: bbbbb Whenever you roll and get a total of 6 or less, or when a move tells you to, mark an experience box.


Fate Gear You get to decide what sort of fate is in store for you. Pick how you found out about your fate on the reverse side of this sheet. You can have protective gear worth 1-armour, if you want. You have a special weapon you are destined to wield. Moves Design your weapon by choosing a form and three business-end options which are added to the base tags , and a material. You get all of the basic moves, plus three Chosen moves. On a you get a vague hint about it. On a miss, something bad is going to happen to you. Work out the details with the Keeper, based on your fate. You cannot die until it comes to pass. If you die in play, then you must spend a Luck point. You will then, somehow, recover or be returned to life.


Once your task is done or you use up all your Luck , all bets are off. On a , you pick one person or monster to stop, watch and listen until you finish talking. bb Dutiful: When your fate rears its ugly head, and you act in accordance with any of your fate tags either heroic or doom then mark experience. bb Invincible: You always count as having 2-armour. bb Resilience: You heal faster than normal people. Any time your harm gets healed, heal an extra point. Material: Getting Started To make your Chosen, first pick a name. Then follow the instructions below to decide your look, ratings, fate, moves, gear, and your special weapon.


Finally, introduce yourself and pick history. This playbook is © by Michael Sands and Evil Hat Productions, LLC. All rights reserved. Permission to copy for personal use granted! This is how your fate will unfold. Whenever you mark off a point of Luck, the Keeper will throw something from your fate at you. Go around the group. On your turn, introduce your Chosen by name and look, and tell the group what they know about you. bb A normal life bb True love bb You can save the world bb Hidden allies bb The end of monsters bb Divine help bb Sympathy with the enemy bb Damnation bb Hosts of monsters bb The end of days bb The source of Evil Go around the group again. Ask them exactly how close. Tell them how this was revealed. Ask them what. Tell them how they failed. Tell them what you saved them from. Leveling Up When you have filled all five experience boxes, you level up.


Change this hunter to a new type. Create a second hunter to play as well as this one. Mark two of the basic moves as advanced. Mark another two of the basic moves as advanced. Retire this hunter to safety. Delete one of your Doom tags, and optionally one of your Heroic tags. You have changed that aspect of your destiny. A bit of this, a bit of that. It was easy to find an angle, just like before. Okay bbbbbbb Doomed Crooked special: Whenever you spend a Luck point, someone from your past will re-appear in your life. Background You worked a less-than-legal job before you became a monster hunter. What did you do? bb Hoodlum. You can use Tough instead of Charm to manipulate someone with threats of violence.


bb Burglar. bb Grifter. bb Fixer. Pick one: you owe them; they screwed you over; you screwed them over. On a miss, the only person who can help is someone who absolutely hates you. bb Assassin. bb Charlatan. On a 10 or more, your audience is amazed and fooled by your illusion. On a you tripped up a couple of times, maybe someone will notice. You may also manipulate people with fortune telling. bb Pickpocket. The imp must be summoned with the use magic move. bb Crew: You have a regular crew, a team of three or four people who will help you out with pretty much anything. They count as a team see page bb Deal with the Devil: You sold your soul to the Devil. Payment is due either when you die, in six months if you picked two things or otherwise in a year. bb Friends on the Force: You know a few cops who can be persuaded to look the other way, or do you a favour, for certain considerations.


You can act under pressure to get in touch with them when you need to divert any law enforcement attention. There will be a cost, although maybe not right now. Name the gang and describe how their operations tie into your background. Minor trouble will be overlooked, but you better not screw over any other made gangsters. You also own two handy, widely-available vehicles perhaps a sportscar and a van. bb Home Ground: Your crew made a point of keeping the locals happy - keeping them safe, ensuring things always went down okay. bb Notorious: You have a reputation from your criminal past. When you reveal who you are, your terrifying reputation counts as a reason for people to do what you ask, for the manipulate someone move. Revealing your identity to someone can create other problems later, of course. Gear Effective weapons, pick three: bb. Underworld Pick how you discovered about the real underworld.


Keep this in mind when you select your moves in the next section, so that everything fits together. bb The target of a job was a dangerous creature. Pick one: vampire, werewolf, troll, reptiloid. bb You worked with someone who was more than they seemed. Pick one: sorcerer, demon, faerie, psychic. bb You were hired by something weird.



Monster-of-the-week-revised-playbooks.pdf,Roleplaying Games

Monster of The Week Revised Playbooks PDF Original Title: blogger.com Uploaded by Davis Permann Copyright: © All Rights Reserved Available In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their options—and magnifies their Download blogger.com Type: PDF Date: December Size: MB Author: A This document was uploaded by user and they confirmed that they have the 51 rows · blogger.com - Monster of the Week - The Largest RPG Download Store! Rule System Apocalypse World Engine Monster of the Week Start Over Advanced Search Hottest blogger.com Uploaded by: A. December PDF. Bookmark. Download. This document was uploaded by user and they confirmed that they have the 9/03/ · the 12 week year pdf pdf shared files: Here you can download the 12 week year pdf pdf shared files that we have found in our database. Just click desired file title and download ... read more



Gear Effective weapons, pick three: bb. On a miss, your question causes trouble. Then follow the instructions in this playbook to decide your look, ratings, mission, moves, and gear. There will be a cost, although maybe not right now. On a , you get there late—in time to intervene, but not prevent it altogether. Okay bbb bbbb Dying Unstable: b Experience Experience: bbbbb Whenever you roll and get a total of 6 or less, or when a move tells you to, mark an experience box.



This revised edition of Monster of the Week brings that adventure to life. This works even if the thing that freaked them out is still present, as long as your voice can be heard. Introductions When you get here, wait for everyone to catch up so you can do your introductions together. You have a stockpile of mystical and rare monster-killing weapons and items. Log In I am new here, monster of the week revised pdf download. From kicking the butts of extra-terrestrial terrors to coming home and seeing how perfect your Rival's lawn looks, there are a lot of challenges to living your Second Life.

No comments:

Post a Comment

Pages

Blog Archive

Total Pageviews